About This Game Chibisu's Costume Combat (C3) is a cute 2D Top-Down costume multiplayer Battle Game! Play as Chibisu in a variety of costumes and use their abilities and map objects to defeat your friends and foes alike.Play variety of game modes Classic Death Match - Defeat the most players or be the first to reach the kill goal to win. Stock Mode - Each player has limited lives. Be the last Chibisu Standing by taking all of your opponents lives. Tag - Damage your opponents to tag them and use your abilities to avoid being tagged. Choose Between "Last It" (whoever is it at the end loses) and "Least It" (whoever has the least time it wins) (New) King of the Ring - Find and stay in the moving ring. You only get points when you're alone in the ring so keep your opponents out. First to get to the score goal or who ever has the most points wins. 6d5b4406ea Title: Chibisu's Costume CombatGenre: Action, Casual, Indie, Early AccessDeveloper:Green Bray GamesPublisher:Green Bray GamesRelease Date: 11 Dec, 2018 Chibisu's Costume Combat Free Download [portable] Update 03/01/2019: After showcasing at CS4RI again, prepping for PAX East 2019, looking at potential publishers/partners, making sure we're CVAA compliant, and all our other ventures we can finally bring you the newest version of Chibisu. The game now allows user to switch costume mid game with the addition of the general costume. This was a lot more work than it looked due to how extensive this change was. Don't worry that's not all that's new. We also updated our menus, modified some controls, fixed 100s of bugs, added and improved our radar system, updated our UI, added new art for King of the Ring, improved ability descriptions/stats, made animations faster to improve how long you're vulnerable for, added more stuff to the pause menu, and so much more it's hard to fit everything here. You're gonna have to play to see how much has truly changed!Patch Notes (shorted version)Added Added Radar to the game. Follow the Arrows to find enemies and objectives Added Key Controls art and code to show users that they can interact with the objects that glow Added controls screen to pause menu Added a way to change costumes mid game without needing to dieChanged Changed base arms to reflect new look Changed base dance to show legs on ground to look nicer Changed Base Costume's basic attack cooldown from 0.5f to 0.25f Changed Base Costume's basic attack damage from 15 to 20 Changed Base Costume's basic attack size from 1 to 1.75 Changed Base Costume's sprint ability cooldown from 7.5f to 5f Changed Base Costume's dance ability cooldown from 12.5f to 10f Changed Base Costume's icecream eat ability cooldown from 15f to 10f Changed Base Costume's icecream eat ability healing from 3 to 2 Changed Base Costume's icecream throw ability cooldown from 3.33f to 2.5f Changed Base Costume's icecream throw ability damage from 10 to 15 Changed Base Costume's icecream throw ability size from 0.25 to 0.5 Changed Scientist Costume's basic attack cooldown from 1f to 0.75f Changed Scientist Costume's basic attack size from 0.125 to 0.2 Changed Scientist Costume's portal ability to go on cooldown once the portals are used Changed Scientist Costume's portal ability portals to only disappear when used or when another set of portals have started to be thrown Changed Scientist Costume's laser ability cooldown from 7.5f to 5f Changed Scientist Costume's laser ability damage from 10 to 17 Changed Scientist Costume's laser ability size from 0.5 to 1 wide Changed Scientist Costume's doomsday ability cooldown from 30f to 15f Changed Scientist Costume's doomsday ability damage from 50 to 40 Changed projectiles that have speed decay to customize when they are deleted Changed trash can covers to delete when barely moving instead of when stopped Changed scoreboard to be blue for friendly players instead of green Changed House Colliders to be more square Changed how buttons display during abilitiesFixed Fixed Sound not stopping after ability ended early Fixed quit menu to be consistent for all costumes Fixed scoreboard blocking the game timer Fixed general claymore to properly spawn Fixed player name duplicating the first player's name on the costume select screen Fixed win screen to properly include all players instead of just 2 Fixed trash can cover deleting itself when aimed in up and left Fixed Scientist Teleport Infinite Teleporter Glitch Fixed over 100 more bugsUpdated Updated HUD UI to show different controls when abilities are in use and on cooldown to make it more clear what's ready and what isn't. Updated HUD UI to include costume changer Updated Main Menu to include controls Updated Pause Menu Updated Map to have better collision Updated King of the Ring art. Update 03/27/2019: Now that PAX East is only one day away and we've finished updating everything we can, we can finally post the latest build. The biggest part of this build is Chibisu's new look! Our new artist worked very hard on it to get it to be MAXIMUM CHIBI and to have it ready in time for PAX East. We had to redo almost everything to put in the new art and make sure everything still collides well and that all the places the art touches that no old art appears We also got some other stuff neatened up as well. For example, we merged the join and costume select screens into one to be more fluid and efficient. Since this is such a big moment for us we're going to have the game on sale during PAX East 2019. So if you haven't got the game yet we recommend buying it now because the price will be going up afterwards to reflect this new look. We gotta pay our artist somehow right?Keep reading to see what we PAX'd in this update!Added Added Costume Changer to Player's Costume Select Windows to make it easier to understand for new players that the in game changer is for selecting a costume just like in the menu.Changed Changed Join/Leave menu and Costume Select from being separate menus into one single menu. Changed costume select to allow game to be started as long as someone presses start. No more needing everyone to hit ready. Changed Costume Select Change button to disappear when users are interacting to make it more obvious you can't interact AND change costumes Changed how data such as images is stored to be more efficient and use less space. Changed settings of sprites to look less pixelated in certain resolutions (Work in progress we're going to update again after PAX to make it look even nicer)Fixed Fixed General mine not going away upon exploding leading to infinite explosions Fixed General smoke from sometimes not hitting/dealing damage to enemies Fixed UI Art from sometimes being missing for the main menu costume info screen Fixed Costume Select Screen bug where users could sometimes not unreadyUpdated Updated Chibisu Base Ability Art Updated Chibisu General Ability Art Updated Chibisu Scientist Ability Art Updated Chibisu Base Ability Colliders to be closer to the sprites Updated Chibisu General Ability Colliders to be closer to the sprites Updated Chibisu Scientist Ability Colliders to be closer to the sprites Updated Chibisu Base Movement Art Updated Chibisu General Movement Art Updated Chibisu Scientist Movement Art Updated Chibisu Base UI Art Updated Chibisu General UI Art Updated Chibisu Scientist UI Art Updated Shore Art Updated Draining Water Tile Art Updated Mud Tile Art Updated home town map game music. Update 05/14/2019: We're back with another update making Chibisu more Chibi and fun than ever. The largest part of this update is teams being added. Players can now play on teams in any game mode or each go solo like they could before. Now all game modes have more variety with this. If you're a parent playing with your kids now they can team up on you for a more even match or maybe siblings and their friends can see who reigns supreme. How ever you decide to play it's a whole lot easier to keep track of stats too especially during tag so you know who exactly is IT and who should be a priority to tag first. We also completely redid all of the General sound effects to make them cuter and easier to understand exactly what's happening.Players were also having trouble seeing the base costume dancing to tell if they're vulnerable or invincible during it. To fix this we added a color change effect to make it more noticeable in hectic battles and when switching from moving to dance and back to moving. This will make hit and run tactics harder to pull off since you can't trick your opponents as easily especially during intentional early cancelling. This color change is also unique every time to give it some flair and to make it not too easy to tell exactly when it'll end without timing or learning its timing.We're also elated to share a review by Hardcore Gamer [www.hardcoregamer.com]about the game that was made last month. Give it a read if you haven't picked up the game yet! Even if you have why not give it a glance anyways.With all that out of the way here's the full patch notes for this update!Added Added colored Teams so players can squad up or go solo (red, blue, green, yellow, orange, purple, grey, brown) Added a colored circle to denote a players team Added new General Sound FX for tank ability in progress Added new General Sound FX for grenade bouncing Added new General Sound FX for mine placement Added new General Sound FX for each unique type of explosion (grenade, tank shells, mine)Changed Changed Base Dance to change colors for duration to show invulnerability Changed how Tag is shown stat wise both for the scoreboards and the player and top enemy. Last it now functions uniquely. Changed how tag works in a team environment one player gets tagged all players on a team get tagged. Changed top player as blue and top enemy as red from always being those color and show the respective team color Changed how scoreboard functions for teams. Solo player teams only have one card that just shows the team while multiple player teams has the team's totals and each member's stats. Changed radar to use team colors instead of red for enemies and blue for teammates. White arrows point towards objectives. Changed how far the General's grenade bounces off of walls and map objects from 0.66 to 1. This allows the grenade to keep its momentum when bouncing so it has a chance to land. Careful though hitting yourself still slows its speed. Change a bunch of small things to improve efficiency a bit.Fixed Fixed teams from not working for KotR and Deathmatch. Fixed Match ending UI to properly show when match ends Fixed Match ending from not playing game over sound Fixed general tank shell explosions from sometimes not playing sound Fixed pixelated logo on start screenUpdated Updated Logos Updated General Sound FX for all abilities. Update 04/06/2019: Now that Pax is over and we fixed every bug you all caught (gotta patch em all!!) we can push another update. We also made several parts of the gamea bit faster and more efficient. We even saved some space via how we are storing are sprites and UI images.We'll continue to make everything need less space, faster, more efficient, and most of all Chibi! On to the patch notes!Added Added a way to hide respawn controls unless able to respawn Added pusher script to stop players from leaving map bounds (IN PROGRESS)Changed Changed apple's from apple tree healing from 2 to 4 Changed trash can cover damage from 10 to 15 damage Changed trash can cover recharge time from 15s to 10s Changed settings to further increase efficiency and decrease space required Changed General AR from 8 damage to 9 damage Changed General smoke from 10 damage to 22 damage per tick Changed General smoke tick rate from 0.05s to 0.33s Changed General smoke force from 250f to 333f Changed scientist poison damage from 6 to 7 Changed scientist poison tick rate from 0.75s to 0.5s Changed scientist fire damage from 7 to 8 Changed scientist tick rate from 0.5s to 0.33s Changed scientist chemical beaker size from 0.2 to 0.4 Changed scientist laser cooldown from 5s to 4s Changed pause screen so it no longer shows change costume on death Changed pause screen to eliminate a click for viewing costume abilities Changed costume select screen under the hood to be faster and more efficient Changed costume select screen to auto start game once everyone readies up. Changed logo and costumes on steam pageFixed Fixed art, animations, and prefabs upon adding new art fixing random issues/crashes Fixed mine not deleting upon exploding Fixed smoke from sometimes not hitting/dealng damage to enemies Fixed ui for main menu costume info screen Fixed player names from duplicating Fixed new portal angle Fixed interables not renenabling Fixed spawning glitch causing no players to be enabled Fixed interacting for controls to work properly on tap Fixed pause menu from saying switch costume Fixed portal from leaving map Fixed unable to respawn glitch when objects go missing inside area checker Fixed general getting stuck in a still motion for grenade and walking Fixed players moving out of map via PusherScript (IN PROGRESS) Fixed trash cans disappearing Fixed scientist using old UI health Fixed king of the ring from not getting points Fixed repo missing XBL and steam items Fixed music from not always looping Fixed chemical poison cloud from not applying damage over time Fixed being unable to leave costume select screen Fixed projectiles from colliding with interactable triggers and not the actual hit box of the apple tree Fixed player names and number not showing correctly on the costume select screensUpdated Updated match game music Updated Menu Button Art Updated Chibisu Base Ability, Movement, UI Art Updated Chibisu General Ability Ability, Movement, UI Art Updated Chibisu Scientist Ability Ability, Movement, UI Art Updated Logos. Update 03/07/2019: Hey! We figured we'd do a smaller update right before PAX East 2019 even though we just posted huge one to make sure you'll be playing as close to that show's build as possible. We'll be making a few changes that have far reaching effects so we wanna make sure you give you as much as we can before we finish them up. Anyways here's wonderwall the patch notes!Changed Changed menus Main and Pause to display controls for costume changing Changed the fence to collide more effectively Changed font size for many menus like prev and next for costume and interact text on the controls menu to be more legibleFixed Fixed players not getting hit by any attacks Fixed scientist portals not deleting Fixed not displaying change costume button and change text Fixed costume not starting on proper costume. Fixed ability controls not disappearing when in use/on cooldown Fixed costume changer controls not displaying correctly Fixed costume changer not being in the exact spot when moving and trying to change Fixed costume changer and costume's position when playing with 3-4 playersUpdated Updated efficiency to speed up game and reduce delays and slowdowns during high processing moments Updated interact keys to be on top of player instead of objects and removed the latter
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